
Major changes to the core renderer include support for hardware-accelerated ray tracing on Nvidia’s current-gen RTX GPUs, and for pooling GPU memory on Nvidia cards that support NVLink. Redshift 3.0 has actually been available to existing users for over a year, albeit in a form not recommended for production work, via a series of incremental experimental builds.

RTX-accelerated ray tracing, new integrated technologies and support for key third-party plugins The free trial edition makes it possible for new users to test Redshift 3.0.x – previously only available as a series of experimental builds for existing users – for the first time.įeatures available in the current demo build include hardware-accelerated ray tracing on new Nvidia GPUs, and integrated versions of the Altus denoiser and the Cinema 4D noise shader. Redshift Rendering Technologies has released a demo version of Redshift 3.0, the next major version of its GPU production renderer for 3ds Max, Cinema 4D, Houdini, Katana and Maya. Redshift Rendering Technologies has just released a public demo of Redshift 3.0, making it possible for new users to test the latest version of the GPU renderer for the first time.
